January 4, 2018Education  •  3D Printers  •  STEAM  •  Robotics

Skriware’s presenting revolutionary ecosystem developing 21st-century skill set

How to teach children robotics, design and coding at the same time? Skriware knows the answer and makes it super exciting! A Polish-Swedish startup presented its educational ecosystem for the first time in the United States at the world's largest consumer electronics show – CES 2018 in Las Vegas.

Skriware’s innovative EdTech solution aims to teach increasingly desirable STEAM skills through the process of designing, 3D printing, and programming robots, learning a state-of-the-art 21st-century skill set in an entertaining form. The core part of the startup’s ecosystem is a recently unveiled Skriware 2 3D printer with two extruders and an e-learning platform, which jointly provide a fully immersive play & learn experience.

Our mission is to bridge the gap between pure creativity and applied science in order to enable development of 21st-century skill set. In order to achieve that we have deployed an entire product ecosystem consisting of our new 3D printer, virtual library with ready-to-print 3D models, 3D-printed educational robots and an entertaining e-learning platform. By teaching programming, 3D modeling and robotics, we want to show that an interdisciplinary STEAM learning approach is a great investment in the future of youth worldwide – said Karol Górnowicz, Skriware CEO.

Robotics has never been easier!

To make the learning process more attractive, Skriware invites children to join an adventurous, virtual journey side by side with a team of space engineers – the STEAM Team. The goal of fictional characters' is to explain the principles of robotics and programming in the first startup's narrative scenario called “Destination: Mars”. The content of this course has been designed with the cooperation of The Astro Center at Texas A&M University. Furthermore, Skriware collaborated with EdPlay and Dartmouth College on creating the initial plan for a full semester of high school courses.

During 8 exciting missions of ”Destination: Mars”, children aged 9+ can learn about the principles of programming, improve their analytical and problem-solving thinking, as well as develop manual skills, and gain knowledge about the Red Planet. Using a dedicated Skribot App, students can easily create their own program or directly control Skribot functions thanks to intuitive block coding interface.

The solution is currently tested by young students from all around the world, mostly through Skriware’s partners: Kids Code Fun, CoderDojo, IT for SHE and Perspektywy Foundation. The full Skriware educational ecosystem will be available for consumers in the first half of 2018. For more information and detailed product specifications, visit www.skriware.com.